About the Game:
This is a game made for the 64 screen contest. The main rule of the contest was that there could only be 64 screens of gameplay (a screen being one area the size of your game screen). This is also an updated version from the contest release with some new QoL changes and some new additions, including a new minimap, colored pictures from the camera, and additional hints.
Explore 4 8x8 world variants in search of a way to restore everything to its original beauty.
Wait a minute...wouldn't 4 8x8 worlds mean that you're using more than 64 gameplay screens??
It may appear that way at first glance, but what you are witnessing in this quest is an advanced technique with the combo editor I've called Combo Shifting. Every combo in this game will shift to different combos based on which DMap you're on in order to give off the illusion that you are on a different screen, when in reality, it's the same screen, just reskinned. This allows for the 64 gameplay screens presented in the quest to be so much more.
If you want a more info on this setup, this video goes into great detail about how it's made:
https://youtu.be/AGQ5-3wBg9I
VERSION CHANGELOGS:
64.2 (July 6th, 2025)
Spoiler
- Added a Zora NPC at the start of BLUE for clarification on where to go next
- Photos are now colored for each area as opposed to all black and white
- Fixed invisible tree bug in the forest region
- Added a minimap
- Lowered the timer for the sparkling bubble to make it more challenging (70 to 40)
- Altered the Ember Staff and Ember Crystal dialogue to make it clearer they need to be brought to a forge
- Added a hidden teaser for future DLC
- Fixed a softlock with using Clear Water on a one tile wide spot near the waterfall
- Added credits
64.0 (April 21, 2025)
Contest Release
Tips & Cheats
Heed the advice of the Travelling Scholar's notes, they can help with progression and provide hints.





