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THE ZELDA CLASSIC LIBRARY · QUEST #838

Canvas 64

PLAYED BY RETRODAD

NOTE: Must be played on 3.0 prerelease 112+2025-06-17 or higher About the Game: This is a game made for the 64 screen contest. The main rule of the contest was that there could only be 64 screens of gameplay (a screen being one area the size of your game screen). This is also an updated version from the contest release with some new QoL changes and some new additions, including a new minimap, colored pictures from the camera, and additional hints. Explore 4 8x8 world variants in search of a way to restore everything to its original beauty. Wait a minute...wouldn't 4 8x8 worlds mean that you're using more than 64 gameplay screens?? It may appear that way at first glance, but what you are witnessing in this quest is an advanced technique with the combo editor I've called Combo Shifting. Every combo in this game will shift to different combos based on which DMap you're on in order to give off the illusion that you are on a different screen, when in reality, it's the same screen, just reskinned. This allows for the 64 gameplay screens presented in the quest to be so much more. If y…

GENREMetroidvania
ZC VERSION3.0
DOWNLOADS165
ADDED06 Jul 2025
Canvas 64 screenshot
SCREENSHOTS5
DESCRIPTION
NOTE: Must be played on 3.0 prerelease 112+2025-06-17 or higher
About the Game:
This is a game made for the 64 screen contest. The main rule of the contest was that there could only be 64 screens of gameplay (a screen being one area the size of your game screen). This is also an updated version from the contest release with some new QoL changes and some new additions, including a new minimap, colored pictures from the camera, and additional hints.
Explore 4 8x8 world variants in search of a way to restore everything to its original beauty.
Wait a minute...wouldn't 4 8x8 worlds mean that you're using more than 64 gameplay screens??
It may appear that way at first glance, but what you are witnessing in this quest is an advanced technique with the combo editor I've called Combo Shifting. Every combo in this game will shift to different combos based on which DMap you're on in order to give off the illusion that you are on a different screen, when in reality, it's the same screen, just reskinned. This allows for the 64 gameplay screens presented in the quest to be so much more.
If you want a more info on this setup, this video goes into great detail about how it's made:
https://youtu.be/AGQ5-3wBg9I
VERSION CHANGELOGS:
64.2 (July 6th, 2025)
Spoiler
- Added a Zora NPC at the start of BLUE for clarification on where to go next
- Photos are now colored for each area as opposed to all black and white
- Fixed invisible tree bug in the forest region
- Added a minimap
- Lowered the timer for the sparkling bubble to make it more challenging (70 to 40)
- Altered the Ember Staff and Ember Crystal dialogue to make it clearer they need to be brought to a forge
- Added a hidden teaser for future DLC
- Fixed a softlock with using Clear Water on a one tile wide spot near the waterfall
- Added credits
64.0 (April 21, 2025)
Contest Release
QUEST INFORMATION
VERSION 64.2 You find yourself in a world completely devoid of color. The life and essence of everything stripped away, all emotion drained out of every living soul. Your only hope in fixing it is to wield your paintbrush and color the canvases scattered around the world, thereby reshaping the environment around you. Explore 4 8x8 world variants in search of a way to restore everything to its original beauty.
STORY / TIPS & NOTES
You find yourself in a world completely devoid of color. The life and essence of everything stripped away, all emotion drained out of every living soul. Your only hope in fixing it is to wield your paintbrush and color the canvases scattered around the world, thereby reshaping the environment around you.
Tips & Cheats
Heed the advice of the Travelling Scholar's notes, they can help with progression and provide hints.